Auxiliary Skill System
In the Orleans KvK format of Rise of Kingdoms, the auxiliary skill system allows you to enhance your primary commander with three additional skills from different commanders. However, there are limitations to consider. Each commander has three auxiliary skill slots for skills from other commanders, and only the primary commander’s auxiliary skills work during troop deployments. Choose wisely, as using auxiliary skills prevents dispatching those commanders. Progress through the Kingdom Chronicles to unlock more slots. Skill selection is crucial for successful rallies, garrisons, and field marches.
Auxiliary Skills Cost: Writs
Writs are essential for applying and managing auxiliary skills. You earn 80 Writs per hour, and the maximum limit is 5,000. Spending 1,000 Writs allows you to apply skills to your commanders and adapt your strategy accordingly. When returning a skill, 400 Writs will be refunded, enabling you to experiment with various skill combinations.
Selecting the Best Auxiliary Skills
As you begin the KvK event in Rise of Kingdoms, your options for skills and commanders will be limited. However, progressing through the Kingdom Chronicles unlocks more choices. Selecting skills wisely is crucial since each skill can only be used once. Your gameplay style and role, whether leading rallies or focusing on garrisons and field marches, should guide your skill choices. It’s challenging to determine the best skill combinations for each commander, so we have provided a chart below showing the best auxiliary combos we recommended.
The following commanders have not been included but may be added in the future: Nevsky, Joan Prime, Scipio Prime, Boudica Prime, Bertrand, Flavius, Tariq, Sargon, Margaret, Henry, Jan Zizka, Babur, Heraclius, and Lu Bu.
*This tier list was made by AQ/HQ based on what he thinks about each skill and which situation can it be used, you are not forced to have the same opinion as he does, feel free to experiment using other skills.